C/Princeps Games
Evolution Workbench
A physics game I designed and directed. AI agents wrote the code.
The agents also helped with the in-game text. Build an alien creature from parts and send it across hostile worlds. When it falls, an “autopsy protocol” tells you why, in numbers.
Browser demo coming to itch.io · desktop browser only
What it proves for your business
The decision log and test gates behind this game are the system the AI Engineering Team Setup puts in place.
The game
Build an alien creature from parts and send it across hostile worlds: a bridge over a chasm in the wind, porcelain tiles, hot sand, a bamboo maze. When it falls, an “autopsy protocol” tells you why, in numbers.
How it was built
I designed the game and made the decisions. AI agents wrote the code and helped with the in-game text.
- 9 levels in 8 days from a blank project, a from-scratch rewrite after a first prototype.
- 15,309 creature designs run through the game’s physics to calibrate level difficulty.
- 103 automated test scenarios gate every step, and 46 decision records explain why the game is the way it is.
- Sound and music are synthesized in code. No third-party assets.
Why it matters to a buyer
The decision log and test gates behind this game are the system the AI Engineering Team Setup puts in place on your first real project.
Status
Browser demo coming to itch.io. Desktop browser only: keyboard and mouse. Published by Princeps Games.